Born in the late 1960s, virtual reality is today at the centre of renewed interest thanks to the spread of portable and inexpensive visors that have made it a leading medium in the fields of entertainment, culture, architecture and urban planning, and medicine, but also a tool available to artists.
So much so that in recent years the opportunities for the production and exhibition of artistic experiences in VR have multiplied exponentially, together with the awareness of the entire art system around this type of work.
In a clear and accessible language, Elisabetta Modena's essay takes stock of the historical stages of the use of this technology in the artistic sphere and the theoretical issues connected to it, starting with the need for a new critical vocabulary and new grammar of design, exhibition and conservation.