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Cinema

La notte dei simulacri - Sogno, cinema, realtà virtuale
While deep in sleep, we inhabit spaces where sounds, images and people around us appear vivid and tangible. But once we open our eyes, the spell lifts and these folly- and wonder-tainted visions turn out to be no more than a dream. Something similar also occurs during virtual reality simulations, those multisensorial experiences in which the course of events can be simply interrupted by removing the headset from one’s eyes, just like suddenly waking up.The worlds of dream and of virtual reality have far more in common than one would think: both revolve around a subjective point of view, and above all both engage an aesthetic relation with images, a dimension that begins to be investigated in the 1800s – a time that more than others focused on revealing the workings of our dreams – and that in the advent of digital technology has found its fullest and most complete realization. At the centre of this framework is cinema, the art that in the 20th century expressed and gave form to human fantasies and nightmares, channelling the immersive experience out of the rigid bidimensional quality of the screen, “piercing” its surface like Buster Keaton in one of his most famous films.This book sheds light on what the early sensational landscapes and cycloramas have in common with the new media art of Zoe Beloff and Char Davies, on how Mickey Mouse goes hand in hand with Cocteau and Kurosawa, and on how modern VR devices can be considered an evolution of sleep masks: the author presents us with an archaeological approach to the history of media and to the concept of immersivity inviting us to recognise a new type of artistic horizon, projected beyond mere visual data.
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La notte dei simulacri

Sogno, cinema, realtà virtuale

Giancarlo Grossi

pages: 197 pages

While deep in sleep, we inhabit spaces where sounds, images and people around us appear vivid and tangible. But once we open our eyes, the spell lifts and these folly- and wonder-tainted visions turn out to be no more than a dream. Something similar also occurs during virtual reality simulations, those multisensorial experiences in which the course
Paolo Gioli - Cronologie
An anomalous figure on the Italian and international scene and a pioneering experimenter in the fields of painting, photography and cinema, Paolo Gioli (b. 1942) creates timeless images, concentrating a vast iconography into a series of virtuoso operations with artistic and photographic techniques. His work shatters all disciplinary constraints and develops like a complex of interweaving reflections that involve numerous fields. From the painting and nude studies of the early 1960s in Venice and the discovery of the artistic avant-garde, photography and experimental cinema after a stay in the United States all the way through over half a century of prolific and magmatic activity, Gioli has always operated as a kind of media archaeologist, combining the study of images and observation of the human body in its anatomical, aesthetic, ideological and erotic aspects. While his early films establish an essential analogy between celluloid and skin as a sensitive interface between the self and the world outside, his Polaroid transfers use the body and parts of it as a way of examining the history and theoretical foundations of photography. Other cycles of works – like the self-portraits, the “unknowns” and the “dissolute” and “luminescent” figures – blaze an existential and narrative trail that crosses the boundaries into cinema in the same way as some of his film, e.g. the “stenopeic” and “contact” series, are photographic operations in terms of conception and structure. This study retraces Gioli’s activities from the beginning to the present, systematically investigating their complex ramifications in terms of media and interweaving historical and theoretical reflections with the artist’s analytical description of his working methods.
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Paolo Gioli

Cronologie

Giacomo Daniele Fragapane

pages: 142 pages

An anomalous figure on the Italian and international scene and a pioneering experimenter in the fields of painting, photography and cinema, Paolo Gioli (b. 1942) creates timeless images, concentrating a vast iconography into a series of virtuoso operations with artistic and photographic techniques. His work shatters all disciplinary constraints and
Il cinema degli architetti
This is a story of conversations that never took place and arrested developments; an adventurous tale, never yet fully told, whose protagonists include Le Corbusier and Walter Gropius, Charles and Ray Eames and Yona Friedman, Bruno Munari and Frank Lloyd Wright, Giancarlo De Carlo and Ludovico Quaroni, Emilio Ambasz and Ettore Sottsass, Gaetano Pesce and Mario Bellini, Michele De Lucchi and Aldo Rossi, Superstudio and Andrea Branzi.  What these diverse players have in common is a deep fascination for film, the medium of the modern age. As the extraordinary art of "seeing space", it is a tool that can be used to explore architecture and describe its principles and volumes from the inside, a device that can be deployed to visualise the contemporary metropolis. Reluctant to embrace the rules of the film industry and grasp the specificity of cinematic language, these architects/directors see the seventh art as a free arena, a terrain to explore without having to pay lip service to customs and rituals, a place for the wildest experiments. Some elements are recurrent: the urgency of their accounts, their critical approach, their desire to recycle existing materials, their visionary momentum and conceptual attitude. While Le Corbusier and De Carlo used moving pictures to bring theoretical reflections already known to scholars and professionals to an audience of non-specialists, others - like Pesce, De Lucchi, Bellini and Branzi - adopted avant-garde models, rejecting the traditional dictates of discourse and the classic canons of communication. Others, like Acconci and Superstudio, use video to stage absurd, impossible projects.In this original book edited by Vincenzo Trione we meet many architects for whom the cinema, in the words of Giulio Carlo Argan, is not just a "pure and simple system of knowledge", but a "newly established system of meaning", the "most structuring" of artistic techniques.
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Il cinema degli architetti

pages: 270 pages

This is a story of conversations that never took place and arrested developments; an adventurous tale, never yet fully told, whose protagonists include Le Corbusier and Walter Gropius, Charles and Ray Eames and Yona Friedman, Bruno Munari and Frank Lloyd Wright, Giancarlo De Carlo and Ludovico Quaroni, Emilio Ambasz and Ettore Sottsass, Gaetano Pes
Arte in TV - Forma di divulgazione
In the lengthy history of Italian TV art has had a place right from the start: 3 January 1954, when the RAI began broadcasting, was also the date of the first cultural programme, Le avventure dell’arte (The Adventures of Art). And it was indeed an adventure: the outstanding communicative potential of the new medium, which took high culture into many Italian homes for the first time, soon came up against the scepticism, if not downright boycott of a substantial part of critics and intellectuals, as well as a way of navigating the minefield of translating culture from one medium to another.Sixty years on, the scenario and the protagonists of this story are vastly different, with the presence of private broadcasters and pay TV greatly expanding what is on offer, not to mention the switch to digital, and the natural evolution of television language and personalities, including artists and critics. But while the context has changed, the issues regarding the relationship between art and TV remain the same, first and foremost the legitimacy of a popular medium to convey high-brow culture, and the small screen's approach to art, including the various forms of art education which are held to be the main and most obvious use of the medium. This aspect is the focus of the essays gathered in this book, some concerning the specific field of television communication and others focusing on art. Despite these different angles, what comes to the fore is the close relationship between the two most influential visual media of the late 20th century.
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Arte in TV

Forma di divulgazione

pages: 184 pages

In the lengthy history of Italian TV art has had a place right from the start: 3 January 1954, when the RAI began broadcasting, was also the date of the first cultural programme, Le avventure dell’arte (The Adventures of Art). And it was indeed an adventure: the outstanding communicative potential of the new medium, which took high culture into

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Iperrealismi tra pittura e cinema

Rinaldo Censi

pages: 76 pages

Hyperrealism is usually taken to mean the current in painting that represents reality by starting from a photographic image which is enlarged as much as possible and then drawn, in an attempt to get as close as possible to life-like perception. However the phenomenon has developed in various ways and to date there is no single definition of hyperre
Cinema & Experience - Le teorie di Kracauer, Benjamin e Adorno
Cinema studies have undergone such proliferation since the 1990s as to become an authentic academic discipline. Their object of investigation now appears, however, to be gradually dissolving into a flux of ever-changing, global and globalizing culture of the image, audiovisual, electronic, digital and web. Miriam Bratu Hansen goes back to the principle, to the clear-sighted critique of modernity developed by three pillars of 20th-century aesthetics, Kracauer, Benjamin and Adorno, on this particular medium: not on what cinema is but on what it does, on the particular sensory and mimetic experience that it makes possible for spectators. Starting, for example, from the Mickey Mouse cartoons, whose immense popularity Benjamin attributed simply to “the fact that the public recognizes its own life in them”. This is not therefore an ontology of cinema but an attempt to understand its role within evolving modernity, albeit with different perspectives and approaches. In point of fact, films make a substantial contribution to the reconfiguration of experience understood in its fullest sense of Erfahrung, as everyday life, social and working relationships, the economic and political spheres. Despite the competitive media environment into which it is embedded, cinema has survived, adapted and transformed itself. The recent opening of the digital frontier and the necessary rethinking of devices as well as fundamental film categories like movement and animation present a new challenge that is not, however, a threat. Having “burst this prison-world asunder with the dynamite of the tenth of a second”, cinema could reopen apparently closed chapters of aesthetics and restore their contemporary relevance.
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Cinema & Experience

Le teorie di Kracauer, Benjamin e Adorno

Miriam Bratu Hansen

pages: 416 pages

Cinema studies have undergone such proliferation since the 1990s as to become an authentic academic discipline. Their object of investigation now appears, however, to be gradually dissolving into a flux of ever-changing, global and globalizing culture of the image, audiovisual, electronic, digital and web. Miriam Bratu Hansen goes back to the prin
Hard Media - La pornografia nelle arti visive, nel cinema e nel web
What is pornography? A mere sociological phenomenon or an aesthetic category? And above all, how has pornographic representation changed over the last few years with the evolution of the media? With a broad approach encompassing various spheres of contemporary reality, from photography, the visual arts and web performances to television and cinema, Bruno Di Marino examines the many facets of the presentation of obscenity. From Courbet’s Origine du Monde, Duchamp’s objects, Man Ray’s Four Seasons and performances of an erotic and political nature, this in-depth historical and art-critical investigation takes us behind the scenes of porn with the photographs of Sultan and Greenfield-Sanders, and on to the big screen with the successful alliance of experimental and X-rated cinema in the “hot” films of masters like Gioli and Warhol, pornographic found footage and the new frontiers of video art and video clips. The key turning point comes with transition from the private sphere to the Internet with the infinite universe of YouPorn and the proliferation of increasingly daring forms of interchange between the real and immaterial worlds. The last two decades have seen a spectacularization and normalization of pornography that has definitively violated its taboo also – and indeed above all – for the female public, giving rise to a uncontrolled increase in amateur production and hence a crisis for professional hardcore. Having become a fragmentary and boundless hypermedia archive of forms, codes, languages and images, pornography is now a world midway between fiction and reality that even threatens to transform essential aspects of everyday life into a sort of mise-en-scène.  
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Hard Media

La pornografia nelle arti visive, nel cinema e nel web

Bruno Di Marino

pages: 184 pages

What is pornography? A mere sociological phenomenon or an aesthetic category? And above all, how has pornographic representation changed over the last few years with the evolution of the media? With a broad approach encompassing various spheres of contemporary reality, from photography, the visual arts and web performances to television and cinema,
I festival del cinema - Quando la cultura rende
Film festivals have played an important role in stimulating cultural growth in Italy since the inauguration of the Venetian prototype in 1932, offering the public an opportunity for contact with different and distant experiences. The proliferation of such events on national territory as from the 1980s has made them a key channel for development of the audiovisual market and the boosting of local economies, giving rise to marked competition between festivals and the strenuous pursuit of financing. In the present-day context of severely reduced public funding and a general cutback on private investment, the future of the film festival system is necessarily bound up with an understanding of the economic spinoffs involved and culture in general. How is such value to be measured? The study presented here develops a model, applicable also to other spheres, that highlights the ability of festivals to provide stimulus for the local economy by triggering virtuous processes of increased demand for goods and services in the areas involved. This in turn means a return on investment capable also of attracting private backers, whose decisions are inevitably linked to a return, directed or indirect but in any case evident and immediate. In order to complete the overview of the economic value of festivals, this time in more specific terms, attention is also focused on their technical role of the manifestations in the sector of film production and promotion, above all for independent films.
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I festival del cinema

Quando la cultura rende

pages: 132 pages

Film festivals have played an important role in stimulating cultural growth in Italy since the inauguration of the Venetian prototype in 1932, offering the public an opportunity for contact with different and distant experiences. The proliferation of such events on national territory as from the 1980s has made them a key channel for development of

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