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La notte dei simulacri

Sogno, cinema, realtà virtuale

While deep in sleep, we inhabit spaces where sounds, images and people around us appear vivid and tangible. But once we open our eyes, the spell lifts and these folly- and wonder-tainted visions turn out to be no more than a dream. Something similar also occurs during virtual reality simulations, those multisensorial experiences in which the course of events can be simply interrupted by removing the headset from one’s eyes, just like suddenly waking up.

The world of dream and of virtual reality have far more in common than one would think: both revolve around a subjective point of view, and above all both engage an aesthetic relation with images, a dimension that begins to be investigated in the 1800s – a time that more than others focused on revealing the workings of our dreams – and that in the advent of digital technology has found its fullest and most complete realization. At the centre of this framework is cinema, the art that in the 20th century expressed and gave form to human fantasies and nightmares, channelling the immersive experience out of the rigid bidimensional quality of the screen, “piercing” its surface like Buster Keaton in one of his most famous films.

This book sheds light on what the early sensational landscapes and cycloramas have in common with the new media art of Zoe Beloff and Char Davies, on how Mickey Mouse goes hand in hand with Cocteau and Kurosawa, and on how modern VR devices can be considered an evolution of sleep masks: the author presents us with an archaeological approach to the history of media and to the concept of immersivity inviting us to recognise a new type of artistic horizon, projected beyond mere visual data.

Written by
Collection Saggi d'arte
Publisher Johan & Levi
Size 15,5 x 23 cm
Pages 197 pagine
Volume 63 immagini b/n
Published on 04/2021
ISBN 9788860102409
 

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Introduzione. Storia del sogno ed estetica dell’immersione
1. Archeologia del sogno
La clinica del sogno lucido
Il mondo in una stanza
Spiriti nella notte
Le soglie dell’allucinazione
Alfred Maury e le geografie del sogno
Hervey de Saint-Denys e le tecniche del sognatore
Il paradigma del sonnambulo
Dal panorama al cinema onirico: Bergson sognatore
2. Il cinema sonnambulico
Sogni di voli e incendi
Lo schermo del sogno
Il mondo oltre lo schermo
Speleologia dell’onirico
Oltre lo specchio
Quadri permeabili e cornici infrante
La macchina dei sogni e il cinema del futuro
3. Sogni elettrici
La vita sognata della tecnologia
Osmosi virtuali
La realtà virtuale del sogno
Macchine dell’empatia
Stati alterati di immersività
La danza degli avatar
Epilogo. Tecnologie del risveglio
Bibliografia

La notte dei simulacri

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