Contemporary artists meet the challenge of producing artworks with every-day materials, tools and media; and videogames are among them. How can we make art with videogames? Miltos Manetas portrays the hardware and the players in his paintings; Todd Deutsch takes pictures of game players during exhausting contests; Tobias Bernstrup creates music performances and invents fabulous worlds; Eddo Stern builds fortresses and ships animated by videos; Jon Haddock uses game graphics to reproduce news items; Alison Mealey and Delire re-program the game so as to turn it into a sort of “automatic painting machine”. The book is a unique publication for his span (32 international artists, over 320 colour pictures) and in-depth analysis, the first reference book for all art expressions made with and on videogames, an attempt to free videogames from being “evil machines” and grant them a new recognition as cultural medium. The volume addresses the international public and devotes to the Italian readers a full translation of all critic texts.
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