Contemporary artists meet the challenge of producing artworks with every-day materials, tools and media; and videogames are among them. How can we make art with videogames? Miltos Manetas portrays the hardware and the players in his paintings; Todd Deutsch takes pictures of game players during exhausting contests; Tobias Bernstrup creates music performances and invents fabulous worlds; Eddo Stern builds fortresses and ships animated by videos; Jon Haddock uses game graphics to reproduce news items; Alison Mealey and Delire re-program the game so as to turn it into a sort of “automatic painting machine”. The book is a unique publication for his span (32 international artists, over 320 colour pictures) and in-depth analysis, the first reference book for all art expressions made with and on videogames, an attempt to free videogames from being “evil machines” and grant them a new recognition as cultural medium. The volume addresses the international public and devotes to the Italian readers a full translation of all critic texts.
Game Art
Case History − Jon Haddock
AES+F Group
Cory Arcangel
Aram Bartholl
Dave Beck
Tobias Bernstrup
Nick Bertke
John Paul Bichard
Marco Cadioli
Mauro Ceolin
Brody Condon
Joseph DeLappe
Delire (Julian Oliver)
Todd Deutsch
Micah Ganske
Beate Geissler − Oliver Sann
Brent Gustafson
Margarete Jahrmann − Max Moswitzer
JODI
Joan Leandre
Miltos Manetas
Alison Mealey
Mark McCarthy
Shusha Niederberger
Nullpointer (Tom Betts)
Nullsleep (Jeremiah Johnson)
Totto Renna
RSG (Alexander Galloway)
Anne-Marie Schleiner,Brody Condon & Joan Leandre
Eddo Stern
Palle Torsson
UBERMORGEN.COM
Outro − Game Aesthetics
Italian translation
Authors’ Biographies / Biografie degli autori
Glossary / Glossario