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Gamescenes

Art in the Age of Videogames

Contemporary artists meet the challenge of producing artworks with every-day materials, tools and media; and videogames are among them. How can we make art with videogames? Miltos Manetas portrays the hardware and the players in his paintings; Todd Deutsch takes pictures of game players during exhausting contests; Tobias Bernstrup creates music performances and invents fabulous worlds; Eddo Stern builds fortresses and ships animated by videos; Jon Haddock uses game graphics to reproduce news items; Alison Mealey and Delire re-program the game so as to turn it into a sort of “automatic painting machine”. The book is a unique publication for his span (32 international artists, over 320 colour pictures) and in-depth analysis, the first reference book for all art expressions made with and on videogames, an attempt to free videogames from being “evil machines” and grant them a new recognition as cultural medium. The volume addresses the international public and devotes to the Italian readers a full translation of all critic texts.

Edited by
Collection Illustrati
Publisher Johan & Levi
Size cm 20 x 17
Pages 456 pages
Published on 2006
ISBN 9788860100108
 

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Textual index

Game Art

Case History − Jon Haddock

AES+F Group

Cory Arcangel

Aram Bartholl

Dave Beck

Tobias Bernstrup

Nick Bertke

John Paul Bichard

Marco Cadioli

Mauro Ceolin

 Brody Condon

Joseph DeLappe

Delire (Julian Oliver)

Todd Deutsch

Micah Ganske

 Beate Geissler − Oliver Sann

Brent Gustafson

Margarete Jahrmann − Max Moswitzer

JODI

Joan Leandre

Miltos Manetas

Alison Mealey

Mark McCarthy

Shusha Niederberger

Nullpointer (Tom Betts)

Nullsleep (Jeremiah Johnson)

Totto Renna

RSG (Alexander Galloway)

Anne-Marie Schleiner,Brody Condon & Joan Leandre

Eddo Stern

Palle Torsson

UBERMORGEN.COM

Outro − Game Aesthetics

Italian translation

Authors’ Biographies / Biografie degli autori

Glossary / Glossario

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